Capture plugins
A HEAT Capture Plugin runs inside a third-party simulator or engine, observes the running simulation, and publishes frames to HEAT Capture. Plugins observe and publish; they do not control host entities and do not consume vehicle inputs.
| Plugin | Host | Source | Documentation |
|---|---|---|---|
| HCP MACE | MACE | hcp_mace | HCP MACE |
| HCP Unreal | Unreal Engine | hcp-unreal | HCP Unreal |
| HCP Unity | Unity | hcp-unity | Pending |
| HCP VBS | VBS4 | hcp-VBS | HCP VBS |
Session control uses the HEAT Capture REST API under /api/session/ and frames are published to
/ws/publish. HCP VBS’s own configuration also offers a named-pipe transport, left over from a
predecessor service; it has no counterpart in current HEAT Capture and should not be used - see
HCP VBS’s configure page.
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